﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

namespace DungeonGenerator
{
    public class Player
    {
        int idPlayer;

        public int IdPlayer
        {
            get { return idPlayer; }
            set { idPlayer = value; }
        }

        string namaPlayer;

        public string NamaPlayer
        {
            get { return namaPlayer; }
            set { namaPlayer = value; }
        }

        int levelMax;

        public int LevelMax
        {
            get { return levelMax; }
            set { levelMax = value; }
        }

        int unitPlayer;

        public int UnitPlayer
        {
            get { return unitPlayer; }
            set { unitPlayer = value; }
        }
    }
}